Shadow Gambit: The Cursed Crew review - old-school stealth gets a rip-roaring pirate upgrade

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Eurgoamer's review of Shadow Gambit: The Cursed Crew, a cerebral but hugely characterful stealth tactics game.

It's a temporal dance that'll be immediately familiar to those who've played developer Mimimi's previous games. With the likes of Shadow Tactics and Desperados 3, the studio has carved a wonderfully specific niche for itself over the years, creating top-down squad-based stealth-tactics games very much inspired by genre classics like Commandos and Desperados - where margin for error is minimal and save scumming is elevated to high art.

Left: You'll return to islands multiple times, visiting different locations and at different times of day, introducing subtle but important considerations. You can happily stroll through areas behind cover and in shadow at night, for instance, but light sources are plentiful and can easily give you away.

Shadow Gambit is a game that knows how to make choices interesting and, duly, one that never fails to give you interesting choices to make. Even before missions, there are questions to be answered, starting with: Where do you want to go? Often, you've several possible islands to visit, each with multiple objectives set across different locations and varying times of day.

 

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