The winners and losers of today's Helldivers 2 patch: Snipers rule, Sluggers drool

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Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now.

that spawn robots and cloaked ships hiding in plain sight, Arrowhead decided today was a good day to drop aArrowhead put a few weapon types under the microscope that didn't see any changes last time around—namely sniper rifles, heavy armor, the Arc Thrower, and the ballistic shield. We're looking at largely buffs across the board with only one big nerf . After testing most of these changes for a few hours today, here's what I see as the bigger winners and losers of Patch 01.000.200.

The flamethrower didn't really need a buff after its triumphant damage boost in last month's balancing pass, but the damage-over-time of burning targets is much appreciated. Before today, I would rarely ever see enemies die from lingering fire damage—only ever direct flamethrower damage—so hopefully now setting enemies on fire and then backing off until they die is a viable tactic.Sign up to get the best content of the week, and great gaming deals, as picked by the editors.

Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person. I love the Arc Thrower, even if the unwieldy shock gun can sometimes be more trouble than it's worth. Today's patch has me very curious to pick it up again—the reduced range is a bummer, but"increased stagger force" might be a big deal. Arc weapons have the unique ability to chain damage between multiple targets, so if you're telling me a fully-charged Arc blast can momentarily stun some of the biggest enemies around, that's huge.

 

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