Baldur's Gate 3 dev shows off the level of optimization achieved for the Xbox Series S port, which bodes well for future PC updates

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Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site.

Little things can often matter a lot and when it comes to streamlining a game's memory usage, every gigabyte counts. One of the developers at Larian, makers of, has shown that the team's recent hard work has resulted in a 34% reduction in VRAM usage for the forthcoming, via a short post with two graphs showing how the RAM and VRAM loads of the Series S port of Baldur's Gate 3 have been significantly reduced in recent weeks.is probably the most restrictive.

Clearly, we have no idea what Larian has specifically done to achieve this, but it's unlikely to just be a case of rendering at a lower resolution or using smaller textures. The evidence for this is that the memory testing shows only small improvements throughout September and October. If merely lowering the settings was the only thing required, then the developers would have done this much sooner.

, for example, pruned a few milliseconds off the render time just by having the process to generate the UI run in parallel with other tasks. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything.

 

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