The explosion in popularity of esports is forcing parents and teachers to rethink their resistance to video games and welcome them into the classroom.
About 50,000 students from more than 300 schools took part in the Fuse Cup, an international esports competition for children.The Australian Institute of Sport has commissioned a study to find out what makes a good gamer as esports becomes a contender for Commonwealth Games inclusion.The country's top 60 players representing 25 schools from five different states recently competed in the national finals on the Gold Coast.
"We can really dig into the topics that surround students and gaming like excessive gaming, gaming addiction or micro-transactions in games."tournament prize money Director of industry member relations at the Interactive Games and Entertainment Association, the peak body of the Australian video games industry, Jens Schroeder said Australian gaming is on an exciting trajectory."Games are larger than film, larger than books and music.Not only does that translate into earning opportunities for players but also jobs in the burgeoning game development and virtual production industries.
The 33-year-old said attitudes toward gaming were "completely different" compared to when he was young."We used to have to sneak USBs into school when I was in high school to play games on the computers," he said."It's good to see schools accepting that and now encouraging that. Instead of just making a gaming club at the school, creating a pathway program for kids who actually want to take it seriously.
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