Hammerwatch 2 is just the right micro-RPG for the moment

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There are some great 30 minute dungeon runs in your future if you've got tolerance for—or enjoy—old school tropes.

, but both of those are a bit too complex to fit in a quick 30-minute session in the evening. The ambitious sequel to 2013's Hammerwatch hits at a perfect time for me: this mini hack and slash takes Hammerwatch's action RPG combat and goofy fantasy setting and pushes it into a wider open world with a day-night cycle. It's a bit odd, like an early open world games fused with twin-stick combat out of classic Gauntlet.welds the two really well.

, a kind of Diablo 1 meets Vampire Survivors smashup that tosses run-based levels and loot with persistent upgrades to various character classes. Which is the good stuff, for real. As more magical and ranged enemies show up during the campaign it really layered on classic mechanics: Enemies that run as you hit them, that drop area denial ranged attacks, or that telegraph lines of attack before releasing them.

 

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