Digital manifestations of real users have become much more realised with virtual presence, and one would require gadgets such as head-mounted displays, VR controllers and similar devices to access and interface with the virtual realm.
Signifying social media’s move into the persistent virtual real estate, Facebook renamed itself Meta last year, while three-dimensional software company Nvidia launched its Omniverse platform for better collaboration and connectivity in the metaverse. Experiencing adventures in persistent virtual environments is the norm in multiplayer games where hundreds are connected at the same time.
The learning community thrives on human connection and the metaverse today is being woven into the vast tapestry of educational and human experiences. The immersive simulations – which were once just words and pictures on the screens and books – are also increasingly interactive, and projected and simulated in the real world of three dimensions.
This will be achieved via different modalities according to specific learning styles, preferences or visual styles.