Neon White’s creative director on making the 'most video games game possible'

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'I’m going to try to serve me when I was in middle school.'

countless times to try and get a better high score, and“That’s so video games”were the multiple little discoveries in each level. Most take less than a minute to beat, so it’s easy to practice them over and over again without feeling like you’re wasting time. With each repeated run, you might find a new way to save fractions of a second when going around a corner or even a significant shortcut that cuts seconds off your time.

It’s easy to get into a flow state while playing the game, and that’s by design. “Our goal with the levels and the gameplay overall was to make it really clear,” Esposito said. “Everything had to be really, really clear and straightforward.” That way the game could more easily pull players into what Esposito called the “speed zone.” The team brought in some speedrunners to test levels but found it more useful to test with average skill level players instead.

 

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Just make shitty mobile games man. Make 90% of them reskins of other games you already made. Assuming your goal is making the most video games possible

A_i Neon White is the game ever

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